If the channeled negative energy targets undead, you heal hit points just like undead in the area. What you cannot do, unless a specific power allows you to, is to simultaneously select to affect undead and living. Thus, you will usually heal or damage, but not both, with a single use of channel energy. If players want to use healing to do damage to the undead, I'd argue it's not only balanced, but it's a very unwise thing to do on the player's part. Throwing away Lay on Hands to do a bit of burst damage is probably the worst idea imaginable, considering it's the best burst heal in the game and has such amazing utility dispel-wise. Comment by Retnub Death Coil isn't even the best ability for its runic power cost. Frost Strike possesses the potential for much higher damage. If you're worried about the repeated use of runic power abilities, stop and ask yourself why they would be more overpowered than abilities using rage, energy, or mana. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith. Channel Divinity: Turn Undead Edit. As an action, you present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Prerequisites: Channel negative energy class feature.
Channel Energy If I Channel Does It Heal And Do Dmg To Undead Work
Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
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Note*: The duration, per this FAQ is permanent or until said undead is destroyed or makes the save.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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You can channel your divine energy through a melee weapon you wield.
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Prerequisite: Channel energy class feature.
Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.
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Do bonus dice from Channel Smite or spells such as elemental touch or flame arrow multiply on a critical hit?
No. See Multiplying Damage: ” Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.” The general rule is the only dice you multiply on a critical hit are the actual dice from the basic weapon (d8 for a longsword, 2d6 for a greatsword, and so on).
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Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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